A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
File.hh
1#pragma once
2
3#include <Common.hh>
4
5namespace Kinoko::Abstract::File {
6
8[[nodiscard]] u8 *Load(const char *path, size_t &size);
10[[nodiscard]] u8 *LoadHost(const char *path, size_t &size);
11void Append(const char *path, const char *data, size_t size);
12int Remove(const char *path);
13
14} // namespace Kinoko::Abstract::File
This header houses common data types such as our integral types and enums.