Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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File.hh
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#pragma once
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#include <
Common.hh
>
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namespace
Abstract::File {
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[[nodiscard]] u8 *Load(
const
char
*path,
size_t
&size);
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void
Append(
const
char
*path,
const
char
*data,
size_t
size);
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int
Remove(
const
char
*path);
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}
// namespace Abstract::File
Common.hh
This header houses common data types such as our integral types and enums.
abstract
File.hh
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Malleo
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1.12.0