A reimplementation of Mario Kart Wii's physics engine in C++
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File.hh
1#pragma once
2
3#include <Common.hh>
4
5namespace Abstract::File {
6
7[[nodiscard]] u8 *Load(const char *path, size_t &size);
8void Append(const char *path, const char *data, size_t size);
9int Remove(const char *path);
10
11} // namespace Abstract::File
This header houses common data types such as our integral types and enums.