A reimplementation of Mario Kart Wii's physics engine in C++
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ItemInventory.hh
1#pragma once
2
3#include "game/item/ItemId.hh"
4
5namespace Item {
6
9public:
12
14 void setItem(ItemId id);
15 void useItem(int count);
16 void clear();
18
20 [[nodiscard]] int currentCount() const {
21 return m_currentCount;
22 }
23
24 [[nodiscard]] ItemId id() const {
25 return m_currentId;
26 }
28
29private:
30 ItemId m_currentId;
31 int m_currentCount;
32};
33
34} // namespace Item
Pertains to item handling.