Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
KSystem.cc
1
#include "KSystem.hh"
2
3
namespace
Kinoko {
4
5
KSystem *KSystem::s_instance =
nullptr
;
6
7
}
// namespace Kinoko
host
KSystem.cc
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0