Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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KSystem.cc
1
#include "KSystem.hh"
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KSystem
*KSystem::s_instance =
nullptr
;
KSystem
Base interface for a Kinoko system.
Definition
KSystem.hh:6
host
KSystem.cc
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Malleo
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vabold
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Doxygen
1.12.0