A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectParasolR.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Kinoko::Field {
6
7class ObjectParasolR : public ObjectCollidable {
8public:
9 ObjectParasolR(const System::MapdataGeoObj &params);
10 ~ObjectParasolR() override;
11
13 [[nodiscard]] LoadFlags loadFlags() const override {
15 }
16};
17
18} // namespace Kinoko::Field
EGG::TBitFlag< u8, eLoadFlags > LoadFlags
A bitfield of eLoadFlags that represents the update requirements of the object.
Definition ObjectBase.hh:36
@ Calc
The state of the object should be recalculated every frame.
Definition ObjectBase.hh:30
LoadFlags loadFlags() const override
Returns a bitmask indicating which lifecycle hooks should be called for the object.
Pertains to collision.