Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Scene.cc
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#include "Scene.hh"
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#include "egg/core/SceneManager.hh"
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namespace
EGG
{
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Scene::Scene() {
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m_heap = SceneManager::heapForCreateScene();
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m_parent =
nullptr
;
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m_child =
nullptr
;
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m_id = -1;
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m_sceneMgr =
nullptr
;
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}
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Scene::~Scene() =
default
;
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}
// namespace EGG
EGG
EGG core library.
Definition
Archive.cc:6
egg
core
Scene.cc
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0