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Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko
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abstract
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egg
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core
Archive.cc
Archive.hh
BitFlag.hh
Decomp.cc
Decomp.hh
Disposer.cc
Disposer.hh
ExpHeap.cc
ExpHeap.hh
Heap.cc
Heap.hh
Scene.cc
Scene.hh
SceneCreator.hh
SceneManager.cc
SceneManager.hh
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Scene.cc
1
#include "Scene.hh"
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#include "egg/core/SceneManager.hh"
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namespace
EGG
{
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Scene::Scene() {
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m_heap = SceneManager::heapForCreateScene();
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m_parent =
nullptr
;
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m_child =
nullptr
;
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m_id = -1;
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m_sceneMgr =
nullptr
;
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}
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Scene::~Scene() =
default
;
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}
// namespace EGG
EGG
EGG core library.
Definition
Archive.cc:6
egg
core
Scene.cc
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