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A reimplementation of Mario Kart Wii's physics engine in C++
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Scene.cc
1#include "Scene.hh"
2
3#include "egg/core/SceneManager.hh"
4
5namespace EGG {
6
8Scene::Scene() {
9 m_heap = SceneManager::heapForCreateScene();
10 m_parent = nullptr;
11 m_child = nullptr;
12 m_id = -1;
13 m_sceneMgr = nullptr;
14}
15
17Scene::~Scene() = default;
18
19} // namespace EGG
EGG core library.
Definition Archive.cc:6