A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::ArchiveHandle Member List

This is the complete list of members for Abstract::ArchiveHandle, including all inherited members.

ArchiveHandle(void *archiveStart) (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandle
convertPathToEntryId(const char *path) const (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandle
getFileAddress(const FileInfo &info) const (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleinline
m_count (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
m_currentNode (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
m_filesAddress (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
m_nodesAddress (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
m_startAddress (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
m_strings (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleprivate
node(s32 entryId) const (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleinline
open(s32 entryId, FileInfo &info) const (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandle
startAddress() const (defined in Abstract::ArchiveHandle)Abstract::ArchiveHandleinline