Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::ArchiveHandle Member List
This is the complete list of members for
Abstract::ArchiveHandle
, including all inherited members.
ArchiveHandle
(void *archiveStart) (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
convertPathToEntryId
(const char *path) const (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
getFileAddress
(const FileInfo &info) const (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
inline
m_count
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
m_currentNode
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
m_filesAddress
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
m_nodesAddress
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
m_startAddress
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
m_strings
(defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
private
node
(s32 entryId) const (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
inline
open
(s32 entryId, FileInfo &info) const (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
startAddress
() const (defined in
Abstract::ArchiveHandle
)
Abstract::ArchiveHandle
inline
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