A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data > Member List

This is the complete list of members for Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >, including all inherited members.

GetKeyFrame(const ResAnmChr::FVSData *pFVSData, int index) (defined in Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >)Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >inlinestatic
QuantizeFrame(f32 frame) (defined in Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >)Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >inlinestatic
TFrame typedef (defined in Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >)Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >
TFrmData typedef (defined in Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >)Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS48Data >