A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::CResAnmChrFrmBase< TData, TDerived > Member List

This is the complete list of members for Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >, including all inherited members.

CResAnmChrFrmBase(const TData *pPtr) (defined in Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >)Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >inline
mPtr (defined in Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >)Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >protected
operator+(int n) (defined in Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >)Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >inline
operator++(int) (defined in Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >)Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >inline
operator--(int) (defined in Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >)Abstract::g3d::CResAnmChrFrmBase< TData, TDerived >inline