A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr Member List

This is the complete list of members for Abstract::g3d::ResAnmChr, including all inherited members.

frameCount() const (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrinline
m_infoData (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrprivate
m_rawData (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrprivate
policy() const (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrinline
read(EGG::Stream &stream) (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrinline
ResAnmChr(const void *data) (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChrinline
STATIC_ASSERT(sizeof(InfoData)==0xC) (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChr
STATIC_ASSERT(sizeof(Data)==0x2C) (defined in Abstract::g3d::ResAnmChr)Abstract::g3d::ResAnmChr