A reimplementation of Mario Kart Wii's physics engine in C++
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EGG::Archive Member List

This is the complete list of members for EGG::Archive, including all inherited members.

Archive(void *archiveStart) (defined in EGG::Archive)EGG::Archiveprivate
convertPathToEntryId(const char *path) const (defined in EGG::Archive)EGG::Archive
Disposer() (defined in EGG::Disposer)EGG::Disposerprivate
FindArchive(void *archiveStart)EGG::Archivestatic
getFileFast(s32 entryId, Abstract::ArchiveHandle::FileInfo &info) const (defined in EGG::Archive)EGG::Archive
getLinkOffset() (defined in EGG::Disposer)EGG::Disposerinlineprivatestatic
m_handle (defined in EGG::Archive)EGG::Archiveprivate
m_heap (defined in EGG::Disposer)EGG::Disposerprivate
m_link (defined in EGG::Disposer)EGG::Disposerprivate
m_refCount (defined in EGG::Archive)EGG::Archiveprivate
Mount(void *archiveStart)EGG::Archivestatic
s_archiveListEGG::Archiveprivatestatic
unmount() (defined in EGG::Archive)EGG::Archive
~Archive()EGG::Archive
~Disposer() (defined in EGG::Disposer)EGG::Disposerprivatevirtual