A reimplementation of Mario Kart Wii's physics engine in C++
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EGG::SceneManager Member List

This is the complete list of members for EGG::SceneManager, including all inherited members.

calc() (defined in EGG::SceneManager)EGG::SceneManagervirtual
calcCurrentScene() (defined in EGG::SceneManager)EGG::SceneManagervirtual
changeScene(int nextSceneId) (defined in EGG::SceneManager)EGG::SceneManager
changeSiblingScene(int nextSceneId) (defined in EGG::SceneManager)EGG::SceneManager
changeSiblingScene() (defined in EGG::SceneManager)EGG::SceneManager
createChildScene(int nextSceneId, Scene *parent) (defined in EGG::SceneManager)EGG::SceneManager
createScene(int nextSceneId, Scene *parent) (defined in EGG::SceneManager)EGG::SceneManager
currentScene() const (defined in EGG::SceneManager)EGG::SceneManagerinline
currentSceneId() const (defined in EGG::SceneManager)EGG::SceneManagerinline
destroyCurrentSceneNoIncoming(bool destroyRootIfNoParent) (defined in EGG::SceneManager)EGG::SceneManager
destroyScene(Scene *scene) (defined in EGG::SceneManager)EGG::SceneManager
destroyToSelectSceneId(int nextSceneId) (defined in EGG::SceneManager)EGG::SceneManager
findParentScene(int id) const (defined in EGG::SceneManager)EGG::SceneManager
heapForCreateScene() (defined in EGG::SceneManager)EGG::SceneManagerinlinestatic
incomingCurrentScene() (defined in EGG::SceneManager)EGG::SceneManager
m_creator (defined in EGG::SceneManager)EGG::SceneManagerprivate
m_currentScene (defined in EGG::SceneManager)EGG::SceneManagerprivate
m_currentSceneId (defined in EGG::SceneManager)EGG::SceneManagerprivate
m_nextSceneId (defined in EGG::SceneManager)EGG::SceneManagerprivate
m_prevSceneId (defined in EGG::SceneManager)EGG::SceneManagerprivate
outgoingParentScene(Scene *parent) (defined in EGG::SceneManager)EGG::SceneManager
reinitCurrentScene() (defined in EGG::SceneManager)EGG::SceneManager
s_heapForCreateScene (defined in EGG::SceneManager)EGG::SceneManagerprivatestatic
s_heapOptionFlg (defined in EGG::SceneManager)EGG::SceneManagerprivatestatic
s_rootHeap (defined in EGG::SceneManager)EGG::SceneManagerprivatestatic
SceneManager(SceneCreator *creator=nullptr) (defined in EGG::SceneManager)EGG::SceneManager
setNextSceneId(int id) (defined in EGG::SceneManager)EGG::SceneManagerinline
SetRootHeap(Heap *heap) (defined in EGG::SceneManager)EGG::SceneManagerinlinestatic
setupNextSceneId() (defined in EGG::SceneManager)EGG::SceneManager
~SceneManager() (defined in EGG::SceneManager)EGG::SceneManagervirtual