A reimplementation of Mario Kart Wii's physics engine in C++
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Field::ObjectCollisionBase Member List

This is the complete list of members for Field::ObjectCollisionBase, including all inherited members.

calcSimplex(GJKState &state) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
check(ObjectCollisionBase &rhs, EGG::Vector3f &distance) (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBase
enclosesOrigin(const GJKState &state, u32 idx) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
FUN_808350e4(GJKState &state, EGG::Vector3f &v) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
FUN_808357e4(const GJKState &state, u32 idx) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
getBoundingRadius() const =0 (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBasepure virtual
getNearestPoint(GJKState &state, u32 idx, EGG::Vector3f &v0, EGG::Vector3f &v1) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
getNearestPoint(const GJKState &state, u32 idx, EGG::Vector3f &v) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
getNearestSimplex(GJKState &state, EGG::Vector3f &v) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
getSupport(const EGG::Vector3f &v) const =0 (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBasepure virtual
inSimplex(const GJKState &state, const EGG::Vector3f &v) const (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
m_00 (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivate
m_translation (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprotected
ObjectCollisionBase() (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBase
s_dotProductCache (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBaseprivatestatic
transform(const EGG::Matrix34f &mat, const EGG::Vector3f &scale, const EGG::Vector3f &speed)=0 (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBasepure virtual
~ObjectCollisionBase() (defined in Field::ObjectCollisionBase)Field::ObjectCollisionBasevirtual