A reimplementation of Mario Kart Wii's physics engine in C++
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Field::ObjectCollisionKart Member List

This is the complete list of members for Field::ObjectCollisionKart, including all inherited members.

checkCollision(const EGG::Matrix34f &mat, const EGG::Vector3f &v) (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKart
GetHitDirection(u16 objKartHit) (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKartstatic
GetVehicleVertices(Vehicle vehicle)Field::ObjectCollisionKartstatic
init(u32 idx) (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKart
m_hull (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKartprivate
m_kartObject (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKartprivate
m_playerIdx (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKartprivate
ObjectCollisionKart() (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKart
~ObjectCollisionKart() (defined in Field::ObjectCollisionKart)Field::ObjectCollisionKart