A reimplementation of Mario Kart Wii's physics engine in C++
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Field::ObjectHitTable Member List

This is the complete list of members for Field::ObjectHitTable, including all inherited members.

m_count (defined in Field::ObjectHitTable)Field::ObjectHitTableprivate
m_fieldCount (defined in Field::ObjectHitTable)Field::ObjectHitTableprivate
m_reactions (defined in Field::ObjectHitTable)Field::ObjectHitTableprivate
m_slots (defined in Field::ObjectHitTable)Field::ObjectHitTableprivate
ObjectHitTable(const char *filename) (defined in Field::ObjectHitTable)Field::ObjectHitTable
reaction(s16 i) const (defined in Field::ObjectHitTable)Field::ObjectHitTable
slot(ObjectId id) const (defined in Field::ObjectHitTable)Field::ObjectHitTable
~ObjectHitTable() (defined in Field::ObjectHitTable)Field::ObjectHitTable