A reimplementation of Mario Kart Wii's physics engine in C++
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Field::StateManager< ObjectChoropu > Member List

This is the complete list of members for Field::StateManager< ObjectChoropu >, including all inherited members.

STATE_ENTRIES (defined in Field::StateManager< ObjectChoropu >)Field::StateManager< ObjectChoropu >privatestatic
StateManager(ObjectChoropu *obj) (defined in Field::StateManager< ObjectChoropu >)Field::StateManager< ObjectChoropu >
~StateManager() override (defined in Field::StateManager< ObjectChoropu >)Field::StateManager< ObjectChoropu >