A reimplementation of Mario Kart Wii's physics engine in C++
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Field::StateManager< ObjectCowFollower > Member List

This is the complete list of members for Field::StateManager< ObjectCowFollower >, including all inherited members.

STATE_ENTRIES (defined in Field::StateManager< ObjectCowFollower >)Field::StateManager< ObjectCowFollower >privatestatic
StateManager(ObjectCowFollower *obj) (defined in Field::StateManager< ObjectCowFollower >)Field::StateManager< ObjectCowFollower >
~StateManager() override (defined in Field::StateManager< ObjectCowFollower >)Field::StateManager< ObjectCowFollower >