A reimplementation of Mario Kart Wii's physics engine in C++
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Item::ItemInventory Member List

This is the complete list of members for Item::ItemInventory, including all inherited members.

clear() (defined in Item::ItemInventory)Item::ItemInventory
id() const (defined in Item::ItemInventory)Item::ItemInventoryinline
ItemInventory() (defined in Item::ItemInventory)Item::ItemInventory
m_currentCount (defined in Item::ItemInventory)Item::ItemInventoryprivate
m_currentId (defined in Item::ItemInventory)Item::ItemInventoryprivate
setItem(ItemId id) (defined in Item::ItemInventory)Item::ItemInventory
useItem(int count) (defined in Item::ItemInventory)Item::ItemInventory
~ItemInventory() (defined in Item::ItemInventory)Item::ItemInventory