Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::CollisionGroup Member List
This is the complete list of members for
Kart::CollisionGroup
, including all inherited members.
boundingRadius
() const (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
inline
collisionData
() (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
inline
collisionData
() const (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
inline
CollisionGroup
() (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
computeCollisionLimits
()
Kart::CollisionGroup
createSingleHitbox
(f32 radius, const EGG::Vector3f &relPos)
Kart::CollisionGroup
hitbox
(u16 hitboxIdx) (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
inline
hitboxCount
() const (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
inline
initHitboxes
(const std::array< BSP::Hitbox, 16 > &hitboxes)
Kart::CollisionGroup
m_boundingRadius
(defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
private
m_collisionData
(defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
private
m_hitboxes
(defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
private
m_hitboxScale
(defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
private
reset
() (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
resetCollision
() (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
setHitboxScale
(f32 scale) (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
~CollisionGroup
() (defined in
Kart::CollisionGroup
)
Kart::CollisionGroup
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