A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::CollisionGroup Member List

This is the complete list of members for Kart::CollisionGroup, including all inherited members.

boundingRadius() const (defined in Kart::CollisionGroup)Kart::CollisionGroupinline
collisionData() (defined in Kart::CollisionGroup)Kart::CollisionGroupinline
collisionData() const (defined in Kart::CollisionGroup)Kart::CollisionGroupinline
CollisionGroup() (defined in Kart::CollisionGroup)Kart::CollisionGroup
computeCollisionLimits()Kart::CollisionGroup
createSingleHitbox(f32 radius, const EGG::Vector3f &relPos)Kart::CollisionGroup
hitbox(u16 hitboxIdx) (defined in Kart::CollisionGroup)Kart::CollisionGroupinline
hitboxCount() const (defined in Kart::CollisionGroup)Kart::CollisionGroupinline
initHitboxes(const std::array< BSP::Hitbox, 16 > &hitboxes)Kart::CollisionGroup
m_boundingRadius (defined in Kart::CollisionGroup)Kart::CollisionGroupprivate
m_collisionData (defined in Kart::CollisionGroup)Kart::CollisionGroupprivate
m_hitboxes (defined in Kart::CollisionGroup)Kart::CollisionGroupprivate
m_hitboxScale (defined in Kart::CollisionGroup)Kart::CollisionGroupprivate
reset() (defined in Kart::CollisionGroup)Kart::CollisionGroup
resetCollision() (defined in Kart::CollisionGroup)Kart::CollisionGroup
setHitboxScale(f32 scale) (defined in Kart::CollisionGroup)Kart::CollisionGroup
~CollisionGroup() (defined in Kart::CollisionGroup)Kart::CollisionGroup