A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResFile Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResFile, including all inherited members.

m_data (defined in Kinoko::Abstract::g3d::ResFile)Kinoko::Abstract::g3d::ResFileprivate
resAnmChr(const char *pName) constKinoko::Abstract::g3d::ResFileinline
ResFile(const void *data) (defined in Kinoko::Abstract::g3d::ResFile)Kinoko::Abstract::g3d::ResFileinline