A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::SceneCreator Member List

This is the complete list of members for Kinoko::EGG::SceneCreator, including all inherited members.

create(int sceneID) const =0 (defined in Kinoko::EGG::SceneCreator)Kinoko::EGG::SceneCreatorpure virtual
destroy(int sceneID) const =0 (defined in Kinoko::EGG::SceneCreator)Kinoko::EGG::SceneCreatorpure virtual