Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::SceneManager Member List
This is the complete list of members for
Kinoko::EGG::SceneManager
, including all inherited members.
calc
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
virtual
calcCurrentScene
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
virtual
changeScene
(int nextSceneId) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
changeSiblingScene
(int nextSceneId) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
changeSiblingScene
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
createChildScene
(int nextSceneId, Scene *parent) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
createScene
(int nextSceneId, Scene *parent) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
currentScene
() const (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
inline
currentSceneId
() const (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
inline
destroyCurrentSceneNoIncoming
(bool destroyRootIfNoParent) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
destroyScene
(Scene *scene) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
destroyToSelectSceneId
(int nextSceneId) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
findParentScene
(int id) const (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
heapForCreateScene
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
inline
static
incomingCurrentScene
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
m_creator
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
m_currentScene
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
m_currentSceneId
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
m_nextSceneId
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
m_prevSceneId
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
outgoingParentScene
(Scene *parent) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
reinitCurrentScene
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
s_heapForCreateScene
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
static
s_heapOptionFlg
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
static
s_rootHeap
(defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
private
static
SceneManager
(SceneCreator *creator=nullptr) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
setNextSceneId
(int id) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
inline
SetRootHeap
(Heap *heap) (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
inline
static
setupNextSceneId
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
~SceneManager
() (defined in
Kinoko::EGG::SceneManager
)
Kinoko::EGG::SceneManager
virtual
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