A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
Kinoko::Field::ObjectHitTable Member List

This is the complete list of members for Kinoko::Field::ObjectHitTable, including all inherited members.

m_count (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTableprivate
m_fieldCount (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTableprivate
m_reactions (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTableprivate
m_slots (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTableprivate
ObjectHitTable(const char *filename) (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTable
reaction(s16 i) const (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTable
slot(ObjectId id) const (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTable
~ObjectHitTable() (defined in Kinoko::Field::ObjectHitTable)Kinoko::Field::ObjectHitTable