A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
Kinoko::Field::StateManager Member List

This is the complete list of members for Kinoko::Field::StateManager, including all inherited members.

calc() (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerinlineprotected
m_currentFrame (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
m_currentStateId (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
m_entries (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
m_entryIds (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
m_nextStateId (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
m_obj (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerprotected
StateManager(void *obj, const std::span< const StateManagerEntry > &entries) (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerinlineprotected
~StateManager() (defined in Kinoko::Field::StateManager)Kinoko::Field::StateManagerinlineprotectedvirtual