A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Kart::KartTire Member List

This is the complete list of members for Kinoko::Kart::KartTire, including all inherited members.

createPhysics(u16 tireIdx) (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTirevirtual
init(u16 tireIdx) (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTire
initBsp() (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTire
KartTire(KartSuspensionPhysics::TireType tireType, u16 bspWheelIdx) (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTire
m_bspWheelIdx (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTireprotected
m_tireType (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTireprotected
m_wheelPhysics (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTireprotected
wheelPhysics() (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTireinline
~KartTire() (defined in Kinoko::Kart::KartTire)Kinoko::Kart::KartTirevirtual