A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Render::AnmNodeChr Member List

This is the complete list of members for Kinoko::Render::AnmNodeChr, including all inherited members.

AnmNodeChr(Abstract::g3d::AnmObjChrRes anmObjChrRes, AnmType anmType, size_t idx) (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrinline
frame() const (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrinline
frameCount() const (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrinline
m_anmObjChrRes (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrprivate
m_anmType (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrprivate
m_idx (defined in Kinoko::Render::AnmNodeChr)Kinoko::Render::AnmNodeChrprivate