A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Render::KartCameraState Member List

This is the complete list of members for Kinoko::Render::KartCameraState, including all inherited members.

init() (defined in Kinoko::Render::KartCameraState)Kinoko::Render::KartCameraStateinline
KartCameraState() (defined in Kinoko::Render::KartCameraState)Kinoko::Render::KartCameraStateinline
m_1cKinoko::Render::KartCameraStateprivate
m_bigAirFallPitchKinoko::Render::KartCameraStateprivate
m_bigAirHeightKinoko::Render::KartCameraStateprivate
m_distKinoko::Render::KartCameraStateprivate
m_pos (defined in Kinoko::Render::KartCameraState)Kinoko::Render::KartCameraStateprivate
m_prevPos (defined in Kinoko::Render::KartCameraState)Kinoko::Render::KartCameraStateprivate
m_targetPosKinoko::Render::KartCameraStateprivate
~KartCameraState()=default (defined in Kinoko::Render::KartCameraState)Kinoko::Render::KartCameraState