A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::ScopeLock< GroupID > Member List

This is the complete list of members for Kinoko::ScopeLock< GroupID >, including all inherited members.

ScopeLock(GroupID newID)Kinoko::ScopeLock< GroupID >inline
~ScopeLock() (defined in Kinoko::ScopeLock< GroupID >)Kinoko::ScopeLock< GroupID >inline