A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
Kinoko::System::KPad Member List

This is the complete list of members for Kinoko::System::KPad, including all inherited members.

calc() (defined in Kinoko::System::KPad)Kinoko::System::KPad
currentState() const (defined in Kinoko::System::KPad)Kinoko::System::KPadinline
driftIsAuto() const (defined in Kinoko::System::KPad)Kinoko::System::KPadinline
KPad() (defined in Kinoko::System::KPad)Kinoko::System::KPad
lastState() const (defined in Kinoko::System::KPad)Kinoko::System::KPadinline
m_controller (defined in Kinoko::System::KPad)Kinoko::System::KPadprotected
m_currentInputState (defined in Kinoko::System::KPad)Kinoko::System::KPadprotected
m_lastInputStateKinoko::System::KPadprotected
reset() (defined in Kinoko::System::KPad)Kinoko::System::KPad
~KPad() (defined in Kinoko::System::KPad)Kinoko::System::KPad