A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataCannonPoint Member List

This is the complete list of members for Kinoko::System::MapdataCannonPoint, including all inherited members.

id() const (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointinline
m_id (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointprivate
m_parameterIdxKinoko::System::MapdataCannonPointprivate
m_pos (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointprivate
m_rawData (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointprivate
m_rot (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointprivate
MapdataCannonPoint(const SData *data) (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPoint
parameterIdx() const (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointinline
pos() const (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointinline
read(EGG::Stream &stream) (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPoint
rot() const (defined in Kinoko::System::MapdataCannonPoint)Kinoko::System::MapdataCannonPointinline