A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataCheckPathAccessor Member List

This is the complete list of members for Kinoko::System::MapdataCheckPathAccessor, including all inherited members.

findCheckpathForCheckpoint(u16 checkpointId) const (defined in Kinoko::System::MapdataCheckPathAccessor)Kinoko::System::MapdataCheckPathAccessor
lapProportion() const (defined in Kinoko::System::MapdataCheckPathAccessor)Kinoko::System::MapdataCheckPathAccessor
m_lapProportionKinoko::System::MapdataCheckPathAccessorprivate
MapdataCheckPathAccessor(const MapSectionHeader *header) (defined in Kinoko::System::MapdataCheckPathAccessor)Kinoko::System::MapdataCheckPathAccessor
~MapdataCheckPathAccessor() override (defined in Kinoko::System::MapdataCheckPathAccessor)Kinoko::System::MapdataCheckPathAccessor