A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
Kinoko::System::MapdataCheckPointAccessor Member List

This is the complete list of members for Kinoko::System::MapdataCheckPointAccessor, including all inherited members.

init()Kinoko::System::MapdataCheckPointAccessorprivate
lastKcpType() const (defined in Kinoko::System::MapdataCheckPointAccessor)Kinoko::System::MapdataCheckPointAccessorinline
m_finishLineCheckpointId (defined in Kinoko::System::MapdataCheckPointAccessor)Kinoko::System::MapdataCheckPointAccessorprivate
m_lastKcpType (defined in Kinoko::System::MapdataCheckPointAccessor)Kinoko::System::MapdataCheckPointAccessorprivate
MapdataCheckPointAccessor(const MapSectionHeader *header) (defined in Kinoko::System::MapdataCheckPointAccessor)Kinoko::System::MapdataCheckPointAccessor
~MapdataCheckPointAccessor() override (defined in Kinoko::System::MapdataCheckPointAccessor)Kinoko::System::MapdataCheckPointAccessor