A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataStartPoint Member List

This is the complete list of members for Kinoko::System::MapdataStartPoint, including all inherited members.

findKartStartPoint(EGG::Vector3f &pos, EGG::Vector3f &angles, u8 placement, u8 playerCount)Kinoko::System::MapdataStartPoint
m_playerIndex (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPointprivate
m_position (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPointprivate
m_rawData (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPointprivate
m_rotation (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPointprivate
MapdataStartPoint(const SData *data) (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPoint
read(EGG::Stream &stream) (defined in Kinoko::System::MapdataStartPoint)Kinoko::System::MapdataStartPoint