A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::TimerManager Member List

This is the complete list of members for Kinoko::System::TimerManager, including all inherited members.

calc() (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManager
currentTimer() const (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManagerinline
init() (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManager
m_currentTimer (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManagerprivate
m_frameCounter (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManagerprivate
m_started (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManagerprivate
setStarted(bool isSet) (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManagerinline
TimerManager() (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManager
~TimerManager() (defined in Kinoko::System::TimerManager)Kinoko::System::TimerManager