A reimplementation of Mario Kart Wii's physics engine in C++
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System::KPadGhostController Member List

This is the complete list of members for System::KPadGhostController, including all inherited members.

calc() (defined in System::KPadController)System::KPadController
calcImpl() override (defined in System::KPadGhostController)System::KPadGhostControllervirtual
controlSource() const override (defined in System::KPadGhostController)System::KPadGhostControllerinlinevirtual
driftIsAuto() const (defined in System::KPadController)System::KPadControllerinline
KPadController() (defined in System::KPadController)System::KPadController
KPadGhostController() (defined in System::KPadGhostController)System::KPadGhostController
m_acceptingInputs (defined in System::KPadGhostController)System::KPadGhostControllerprivate
m_buttonsStreams (defined in System::KPadGhostController)System::KPadGhostControllerprivate
m_connectedSystem::KPadControllerprotected
m_driftIsAutoSystem::KPadControllerprotected
m_ghostBuffer (defined in System::KPadGhostController)System::KPadGhostControllerprivate
m_raceInputStateSystem::KPadControllerprotected
raceInputState() const (defined in System::KPadController)System::KPadControllerinline
readGhostBuffer(const u8 *buffer, bool driftIsAuto)System::KPadGhostController
reset(bool driftIsAuto) override (defined in System::KPadGhostController)System::KPadGhostControllervirtual
setAcceptingInputs(bool set) (defined in System::KPadGhostController)System::KPadGhostControllerinline
setDriftIsAuto(bool driftIsAuto) (defined in System::KPadController)System::KPadControllerinline
~KPadController() (defined in System::KPadController)System::KPadControllerinlinevirtual
~KPadGhostController() override (defined in System::KPadGhostController)System::KPadGhostController