A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataAccessorBase< T, TData > Member List

This is the complete list of members for System::MapdataAccessorBase< T, TData >, including all inherited members.

get(u16 i) const (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inline
getData(u16 i) const (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inline
init(const TData *start, u16 count) (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inline
m_entries (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >protected
m_entryCount (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >protected
m_sectionHeader (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >protected
MapdataAccessorBase(const MapSectionHeader *header) (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inline
MapdataAccessorBase(const MapdataAccessorBase &)=delete (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >
MapdataAccessorBase(MapdataAccessorBase &&)=delete (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >
size() const (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inline
~MapdataAccessorBase() (defined in System::MapdataAccessorBase< T, TData >)System::MapdataAccessorBase< T, TData >inlinevirtual