A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataAreaAccessor Member List

This is the complete list of members for System::MapdataAreaAccessor, including all inherited members.

getSorted(u16 i) const (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessorinline
init(const MapdataAreaBase::SData *start, u16 count) (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessor
m_sortedEntries (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessorprivate
MapdataAreaAccessor(const MapSectionHeader *header) (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessor
sort() (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessor
~MapdataAreaAccessor() override (defined in System::MapdataAreaAccessor)System::MapdataAreaAccessor