A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataCannonPointAccessor Member List

This is the complete list of members for System::MapdataCannonPointAccessor, including all inherited members.

MapdataCannonPointAccessor(const MapSectionHeader *header) (defined in System::MapdataCannonPointAccessor)System::MapdataCannonPointAccessor
~MapdataCannonPointAccessor() override (defined in System::MapdataCannonPointAccessor)System::MapdataCannonPointAccessor