A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
System::MapdataCheckPathAccessor Member List

This is the complete list of members for System::MapdataCheckPathAccessor, including all inherited members.

findCheckpathForCheckpoint(u16 checkpointId) const (defined in System::MapdataCheckPathAccessor)System::MapdataCheckPathAccessor
lapProportion() const (defined in System::MapdataCheckPathAccessor)System::MapdataCheckPathAccessor
m_lapProportionSystem::MapdataCheckPathAccessorprivate
MapdataCheckPathAccessor(const MapSectionHeader *header) (defined in System::MapdataCheckPathAccessor)System::MapdataCheckPathAccessor
~MapdataCheckPathAccessor() override (defined in System::MapdataCheckPathAccessor)System::MapdataCheckPathAccessor