A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataCheckPointAccessor Member List

This is the complete list of members for System::MapdataCheckPointAccessor, including all inherited members.

init()System::MapdataCheckPointAccessorprivate
lastKcpType() const (defined in System::MapdataCheckPointAccessor)System::MapdataCheckPointAccessorinline
m_finishLineCheckpointId (defined in System::MapdataCheckPointAccessor)System::MapdataCheckPointAccessorprivate
m_lastKcpType (defined in System::MapdataCheckPointAccessor)System::MapdataCheckPointAccessorprivate
MapdataCheckPointAccessor(const MapSectionHeader *header) (defined in System::MapdataCheckPointAccessor)System::MapdataCheckPointAccessor
~MapdataCheckPointAccessor() override (defined in System::MapdataCheckPointAccessor)System::MapdataCheckPointAccessor