A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataGeoObjAccessor Member List

This is the complete list of members for System::MapdataGeoObjAccessor, including all inherited members.

MapdataGeoObjAccessor(const MapSectionHeader *header) (defined in System::MapdataGeoObjAccessor)System::MapdataGeoObjAccessor
~MapdataGeoObjAccessor() override (defined in System::MapdataGeoObjAccessor)System::MapdataGeoObjAccessor