A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataJugemPointAccessor Member List

This is the complete list of members for System::MapdataJugemPointAccessor, including all inherited members.

MapdataJugemPointAccessor(const MapSectionHeader *header) (defined in System::MapdataJugemPointAccessor)System::MapdataJugemPointAccessor
~MapdataJugemPointAccessor() override (defined in System::MapdataJugemPointAccessor)System::MapdataJugemPointAccessor