A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataStartPointAccessor Member List

This is the complete list of members for System::MapdataStartPointAccessor, including all inherited members.

MapdataStartPointAccessor(const MapSectionHeader *header) (defined in System::MapdataStartPointAccessor)System::MapdataStartPointAccessor
~MapdataStartPointAccessor() override (defined in System::MapdataStartPointAccessor)System::MapdataStartPointAccessor