A reimplementation of Mario Kart Wii's physics engine in C++
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Member Kart::KartBody::m_anAngle
Member Kart::KartCollide::FUN_80572F4C ()
Member Kart::KartCollide::FUN_805B6A9C (CollisionData &collisionData, const Hitbox &hitbox, EGG::BoundBox3f &minMax, EGG::Vector3f &relPos, s32 &count, const Field::KCLTypeMask &maskOut, const Field::CollisionInfo &colInfo)
Member Kart::KartCollide::FUN_805B72B8 (f32 param_1, f32 param_2, bool lockXZ, bool addExtVelY)
Member Kart::KartDynamics::m_top_
Member Kart::KartState::m_wallBonkTimer
Member Kart::KartSub::DT
Member Render::KartModel::FUN_807C7828 (u8 playerIdx, bool isBike)
Member Render::KartModel::FUN_807CB198 ()
Member Render::KartModel::FUN_807CB530 ()