Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Member
Kart::KartBody::m_anAngle
Member
Kart::KartCollide::FUN_80572F4C
()
Member
Kart::KartCollide::FUN_805B6A9C
(
CollisionData
&collisionData, const
Hitbox
&hitbox,
EGG::BoundBox3f
&minMax,
EGG::Vector3f
&relPos, s32 &count, const Field::KCLTypeMask &maskOut, const
Field::CollisionInfo
&colInfo)
Member
Kart::KartCollide::FUN_805B72B8
(f32 param_1, f32 param_2, bool lockXZ, bool addExtVelY)
Member
Kart::KartDynamics::m_top_
Member
Kart::KartState::m_wallBonkTimer
Member
Kart::KartSub::DT
Member
Render::KartModel::FUN_807C7828
(u8 playerIdx, bool isBike)
Member
Render::KartModel::FUN_807CB198
()
Member
Render::KartModel::FUN_807CB530
()
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Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0