A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::ArchiveHandle::RawArchive Member List

This is the complete list of members for Abstract::ArchiveHandle::RawArchive, including all inherited members.

filesOffset (defined in Abstract::ArchiveHandle::RawArchive)Abstract::ArchiveHandle::RawArchive
isValidSignature() const (defined in Abstract::ArchiveHandle::RawArchive)Abstract::ArchiveHandle::RawArchiveinline
nodesOffset (defined in Abstract::ArchiveHandle::RawArchive)Abstract::ArchiveHandle::RawArchive
nodesSize (defined in Abstract::ArchiveHandle::RawArchive)Abstract::ArchiveHandle::RawArchive
signature (defined in Abstract::ArchiveHandle::RawArchive)Abstract::ArchiveHandle::RawArchive