A reimplementation of Mario Kart Wii's physics engine in C++
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EGG::TBitFlag< T, E > Member List

This is the complete list of members for EGG::TBitFlag< T, E >, including all inherited members.

bitsEGG::TBitFlag< T, E >private
change(bool on, T mask)EGG::TBitFlag< T, E >inline
changeBit(bool on, Es... es)EGG::TBitFlag< T, E >inline
changeBit_(bool on, E e)EGG::TBitFlag< T, E >inlineprivate
EI typedef (defined in EGG::TBitFlag< T, E >)EGG::TBitFlag< T, E >private
getDirect() constEGG::TBitFlag< T, E >inline
makeAllZero()EGG::TBitFlag< T, E >inline
makeMask(Es... es) constEGG::TBitFlag< T, E >inline
makeMask_(E e) constEGG::TBitFlag< T, E >inlineprivate
maskBit(Es... es) constEGG::TBitFlag< T, E >inline
MAX_CAPACITY (defined in EGG::TBitFlag< T, E >)EGG::TBitFlag< T, E >privatestatic
off(T mask) constEGG::TBitFlag< T, E >inline
offBit(Es... es) constEGG::TBitFlag< T, E >inline
offBit_(E e) constEGG::TBitFlag< T, E >inlineprivate
on(T mask) constEGG::TBitFlag< T, E >inline
onAll(T mask) constEGG::TBitFlag< T, E >inline
onBit(Es... es) constEGG::TBitFlag< T, E >inline
onBit_(E e) constEGG::TBitFlag< T, E >inlineprivate
operator T() constEGG::TBitFlag< T, E >inline
operator=(const TBitFlag< T, E > &rhs)EGG::TBitFlag< T, E >inline
reset(T mask)EGG::TBitFlag< T, E >inline
resetBit(Es... es)EGG::TBitFlag< T, E >inline
resetBit_(E e)EGG::TBitFlag< T, E >inlineprivate
set(T mask)EGG::TBitFlag< T, E >inline
setBit(Es... es)EGG::TBitFlag< T, E >inline
setBit_(E e)EGG::TBitFlag< T, E >inlineprivate
setDirect(T mask)EGG::TBitFlag< T, E >inline
TBitFlag()EGG::TBitFlag< T, E >inline
TBitFlag(T mask)EGG::TBitFlag< T, E >inline
TBitFlag(E e)EGG::TBitFlag< T, E >inline
toggleBit(Es... es)EGG::TBitFlag< T, E >inline
toggleBit_(E e)EGG::TBitFlag< T, E >inlineprivate