A reimplementation of Mario Kart Wii's physics engine in C++
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Field::BoxColUnit Member List

This is the complete list of members for Field::BoxColUnit, including all inherited members.

BoxColUnit() (defined in Field::BoxColUnit)Field::BoxColUnit
init(f32 radius, f32 maxSpeed, const EGG::Vector3f *pos, const BoxColFlag &flag, void *userData) (defined in Field::BoxColUnit)Field::BoxColUnit
m_flag (defined in Field::BoxColUnit)Field::BoxColUnit
m_highPointIdx (defined in Field::BoxColUnit)Field::BoxColUnit
m_lowPointIdx (defined in Field::BoxColUnit)Field::BoxColUnit
m_pos (defined in Field::BoxColUnit)Field::BoxColUnit
m_radius (defined in Field::BoxColUnit)Field::BoxColUnit
m_range (defined in Field::BoxColUnit)Field::BoxColUnit
m_userData (defined in Field::BoxColUnit)Field::BoxColUnit
m_xMax (defined in Field::BoxColUnit)Field::BoxColUnit
m_xMin (defined in Field::BoxColUnit)Field::BoxColUnit
makeInactive() (defined in Field::BoxColUnit)Field::BoxColUnit
reinsert() (defined in Field::BoxColUnit)Field::BoxColUnit
resize(f32 radius, f32 maxSpeed) (defined in Field::BoxColUnit)Field::BoxColUnit
search(const BoxColFlag &flag) (defined in Field::BoxColUnit)Field::BoxColUnit
~BoxColUnit() (defined in Field::BoxColUnit)Field::BoxColUnit