Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Field::BoxColUnit Member List
This is the complete list of members for
Field::BoxColUnit
, including all inherited members.
BoxColUnit
() (defined in
Field::BoxColUnit
)
Field::BoxColUnit
init
(f32 radius, f32 maxSpeed, const EGG::Vector3f *pos, const BoxColFlag &flag, void *userData) (defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_flag
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_highPointIdx
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_lowPointIdx
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_pos
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_radius
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_range
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_userData
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_xMax
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
m_xMin
(defined in
Field::BoxColUnit
)
Field::BoxColUnit
makeInactive
() (defined in
Field::BoxColUnit
)
Field::BoxColUnit
reinsert
() (defined in
Field::BoxColUnit
)
Field::BoxColUnit
resize
(f32 radius, f32 maxSpeed) (defined in
Field::BoxColUnit
)
Field::BoxColUnit
search
(const BoxColFlag &flag) (defined in
Field::BoxColUnit
)
Field::BoxColUnit
~BoxColUnit
() (defined in
Field::BoxColUnit
)
Field::BoxColUnit
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