A reimplementation of Mario Kart Wii's physics engine in C++
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Field::CollisionInfo Member List

This is the complete list of members for Field::CollisionInfo, including all inherited members.

_3c (defined in Field::CollisionInfo)Field::CollisionInfo
_50 (defined in Field::CollisionInfo)Field::CollisionInfo
bbox (defined in Field::CollisionInfo)Field::CollisionInfo
floorDist (defined in Field::CollisionInfo)Field::CollisionInfo
floorNrm (defined in Field::CollisionInfo)Field::CollisionInfo
perpendicularity (defined in Field::CollisionInfo)Field::CollisionInfo
reset() (defined in Field::CollisionInfo)Field::CollisionInfoinline
tangentOff (defined in Field::CollisionInfo)Field::CollisionInfo
transformInfo(CollisionInfo &rhs, const EGG::Matrix34f &mtx) (defined in Field::CollisionInfo)Field::CollisionInfo
update(f32 now_dist, const EGG::Vector3f &offset, const EGG::Vector3f &fnrm, u32 kclAttributeTypeBit) (defined in Field::CollisionInfo)Field::CollisionInfo
updateFloor(f32 dist, const EGG::Vector3f &fnrm) (defined in Field::CollisionInfo)Field::CollisionInfoinline
updateWall(f32 dist, const EGG::Vector3f &fnrm) (defined in Field::CollisionInfo)Field::CollisionInfoinline
wallDist (defined in Field::CollisionInfo)Field::CollisionInfo
wallNrm (defined in Field::CollisionInfo)Field::CollisionInfo