Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Field::CollisionInfo Member List
This is the complete list of members for
Field::CollisionInfo
, including all inherited members.
_3c
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
_50
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
bbox
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
floorDist
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
floorNrm
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
perpendicularity
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
reset
() (defined in
Field::CollisionInfo
)
Field::CollisionInfo
inline
tangentOff
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
transformInfo
(CollisionInfo &rhs, const EGG::Matrix34f &mtx) (defined in
Field::CollisionInfo
)
Field::CollisionInfo
update
(f32 now_dist, const EGG::Vector3f &offset, const EGG::Vector3f &fnrm, u32 kclAttributeTypeBit) (defined in
Field::CollisionInfo
)
Field::CollisionInfo
updateFloor
(f32 dist, const EGG::Vector3f &fnrm) (defined in
Field::CollisionInfo
)
Field::CollisionInfo
inline
updateWall
(f32 dist, const EGG::Vector3f &fnrm) (defined in
Field::CollisionInfo
)
Field::CollisionInfo
inline
wallDist
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
wallNrm
(defined in
Field::CollisionInfo
)
Field::CollisionInfo
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