A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::BSP Member List

This is the complete list of members for Kart::BSP, including all inherited members.

_1a0 (defined in Kart::BSP)Kart::BSP
angVel0Factor (defined in Kart::BSP)Kart::BSP
BSP() (defined in Kart::BSP)Kart::BSP
BSP(EGG::RamStream &stream) (defined in Kart::BSP)Kart::BSP
cuboidsKart::BSP
hitboxesKart::BSP
initialYPos (defined in Kart::BSP)Kart::BSP
read(EGG::RamStream &stream) (defined in Kart::BSP)Kart::BSP
rumbleHeightKart::BSP
rumbleSpeedKart::BSP
STATIC_ASSERT(sizeof(Hitbox)==0x18) (defined in Kart::BSP)Kart::BSP
STATIC_ASSERT(sizeof(Wheel)==0x2c) (defined in Kart::BSP)Kart::BSP
wheels (defined in Kart::BSP)Kart::BSP