A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::CollisionData Member List

This is the complete list of members for Kart::CollisionData, including all inherited members.

bFloorKart::CollisionData
bInvisibleWall (defined in Kart::CollisionData)Kart::CollisionData
bInvisibleWallOnly (defined in Kart::CollisionData)Kart::CollisionData
bSoftWall (defined in Kart::CollisionData)Kart::CollisionData
bTrickable (defined in Kart::CollisionData)Kart::CollisionData
bWallKart::CollisionData
bWall3Kart::CollisionData
bWallAtLeftCloser (defined in Kart::CollisionData)Kart::CollisionData
bWallAtRightCloser (defined in Kart::CollisionData)Kart::CollisionData
closestFloorFlagsKart::CollisionData
closestFloorSettingsKart::CollisionData
colPerpendicularity (defined in Kart::CollisionData)Kart::CollisionData
floorNrm (defined in Kart::CollisionData)Kart::CollisionData
intensityKart::CollisionData
movement (defined in Kart::CollisionData)Kart::CollisionData
noBounceWallNrm (defined in Kart::CollisionData)Kart::CollisionData
relPos (defined in Kart::CollisionData)Kart::CollisionData
reset() (defined in Kart::CollisionData)Kart::CollisionData
rotFactor (defined in Kart::CollisionData)Kart::CollisionData
speedFactor (defined in Kart::CollisionData)Kart::CollisionData
tangentOff (defined in Kart::CollisionData)Kart::CollisionData
vel (defined in Kart::CollisionData)Kart::CollisionData
wallNrm (defined in Kart::CollisionData)Kart::CollisionData