Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::CollisionData Member List
This is the complete list of members for
Kart::CollisionData
, including all inherited members.
bFloor
Kart::CollisionData
bInvisibleWall
(defined in
Kart::CollisionData
)
Kart::CollisionData
bInvisibleWallOnly
(defined in
Kart::CollisionData
)
Kart::CollisionData
bSoftWall
(defined in
Kart::CollisionData
)
Kart::CollisionData
bTrickable
(defined in
Kart::CollisionData
)
Kart::CollisionData
bWall
Kart::CollisionData
bWall3
Kart::CollisionData
bWallAtLeftCloser
(defined in
Kart::CollisionData
)
Kart::CollisionData
bWallAtRightCloser
(defined in
Kart::CollisionData
)
Kart::CollisionData
closestFloorFlags
Kart::CollisionData
closestFloorSettings
Kart::CollisionData
colPerpendicularity
(defined in
Kart::CollisionData
)
Kart::CollisionData
floorNrm
(defined in
Kart::CollisionData
)
Kart::CollisionData
intensity
Kart::CollisionData
movement
(defined in
Kart::CollisionData
)
Kart::CollisionData
noBounceWallNrm
(defined in
Kart::CollisionData
)
Kart::CollisionData
relPos
(defined in
Kart::CollisionData
)
Kart::CollisionData
reset
() (defined in
Kart::CollisionData
)
Kart::CollisionData
rotFactor
(defined in
Kart::CollisionData
)
Kart::CollisionData
speedFactor
(defined in
Kart::CollisionData
)
Kart::CollisionData
tangentOff
(defined in
Kart::CollisionData
)
Kart::CollisionData
vel
(defined in
Kart::CollisionData
)
Kart::CollisionData
wallNrm
(defined in
Kart::CollisionData
)
Kart::CollisionData
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