A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::Frm48Data Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResAnmChr::Frm48Data, including all inherited members.

frame (defined in Kinoko::Abstract::g3d::ResAnmChr::Frm48Data)Kinoko::Abstract::g3d::ResAnmChr::Frm48Data
slope (defined in Kinoko::Abstract::g3d::ResAnmChr::Frm48Data)Kinoko::Abstract::g3d::ResAnmChr::Frm48Data
value (defined in Kinoko::Abstract::g3d::ResAnmChr::Frm48Data)Kinoko::Abstract::g3d::ResAnmChr::Frm48Data